Week two is officially in the books! I’ve learned so much about animation than I ever thought possible and I feel like a newbie all over again, which is a great feeling. In just five days I’ve learned a ton about timing, spacing, weight, physics and animation philosophy. I even learned some more about frame-by-frame animation and have an even deeper appreciation for Disney’s Nine Old Men. I’m excited to explore each of these topics in more detail because these are a few of the elements, I feel, that have been missing from my work. There are times when I watch my animations—current ones, not the older stuff—and I can tell something’s off. You know that feeling right? The movements and motion in theory make sense, but it’s not entirely convincing or believable. It doesn’t mimic some aspect of reality. Well, now I know why.
The topics below were some of the biggest takeaways from this week, and areas that I’m hoping to improve in as the weeks go on in order to make my animations feel more life-like:
Timing
All animation principles are based on the laws of physics, and the time an action takes from beginning to end is no different. If you don’t have enough frames between poses your animation will seem fast, but if you have too many frames between poses your animation will feel slow. Like Goldilocks, the timing should be just right, but that perfect timing wouldn’t be complete without…
Spacing
Spacing! Timing and spacing go together like peanut butter and jelly, s’mores and campfires, tacos and Tuesdays—I could go on. The point is that timing and spacing are the two core elements of any animation. Animators are constantly juxtaposing characters, objects and environments with one another through precise choreography, i.e., through the timing and spacing of each element’s actions (you can thank Joey Korenman for this beautiful metaphor). But the thing that really helps sell the timing and spacing of an object is its…
Weight
Weight! You see the trend now right? The laws of physics are so important here. Weight is what gives animation that sense of realism. Sure, animation can take on an exaggerated and sometimes abstract form, but everything has to tie back to the real world at some point. Take Wylie Coyote for instance. How many times have we seen this guy launch himself off a ledge or drop an anvil on his foot? One too many I’m sure, but every time he finds himself in one of these situations you can really feel the impact. You can feel that anvil fall with force and you can feel Wylie hanging in the air right before he comes crashing down to the ground. He may be a silly cartoon character, but he doesn’t defy the laws of gravity.
From now on whenever I have to animate something, per Joey’s request, I’m going to ask myself, “does the animation have some weight to it?” It’s going to be key moving forward, but the realism of weight is all in the…
Details
Details! Yes, it’s the subtleties and fine tuning that really sell the impact of an animation. When you give every object in your scene a purpose and touch every frame (as Joey likes to say) animation as a medium can transcend worlds. Think about every Disney, Pixar, Blue Sky (RIP 😢) or Dreamworks animation you’ve ever seen. You know it isn’t real life, but it sure does feel like it. That’s the above principles (and many more) of animation at work tricking your eyes and captivating your heart at the same time. Sure, story, design and sound all contribute, but the convincing movements are made possible by all of the above.
That’s it for this week. Week three sounds like it’ll be an even deeper dive into the concept of spacing, so to go along with that theme, I think it’s time to call it a wrap, kick my feet up and check out the new Space Jam movie.